
Randel's Quest (DEMO)
WISHLIST ON STEAM!

How to Play Randel's Quest
Guess a five-letter word using color feedback... But wait!
At the start of each turn, spin a 3-reel hint machine: one reel per color (GREEN, YELLOW, GREY)
- Green: correct letter, right spot → trigger a random effect from Reel 1.
- Yellow: in the word, wrong spot → trigger a random effect from Reel 2.
- Grey: not in the word → trigger a random effect from Reel 3.
Time your guesses to align with the slot effects and outplay the enemy while narrowing the solution.
Spin. Guess. Survive!

[1.0.4] – 2025-11-13
Added
- Steam wishlist button so players can add the game to their Steam wishlist directly from the game.
Fixed
- Slot machine lights during the solved attack now use each letter’s current color instead of flashing grey.
[1.0.3] – 2025-10-29
Added
- Spanish-safe normalization (true ñ), per-language word lists, on-screen ñ key.
- Changed Safer TextAsset decoding; keyboards (HW/OSK/WebGL) accept [a–z] + ñ; minor EN/ES copy polish.
- Fixed ñ answers not loading; guess/answer compare uses Spanish-safe rules; TMP glyph refresh; fewer false rejections.
[0.1.2] - 2025-10-28
Added
-
Full localization pipeline (UI/HUD/banners/tooltips).
Spanish language pack (ES) with ñ support.
-
Per-language word services (separate valid/answer lists per locale).
Changed
-
Expanded & cleaned English valid/answer lists.
-
Spanish lists normalized (tildes removed, ñ preserved).
-
Effect/tooltip text now driven by localization IDs (no hardcoded strings).
UX
-
On-screen + hardware keyboard flow refined for multi-language input.
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Better banner/label formatting via localized string formats (e.g.,
{0}/{1},%).
Fixed
-
Rare cases where dynamic HUD labels didn’t refresh after language switch.
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Minor layout issues when showing/hiding the on-screen keyboard.
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Stability/polish passes across menus and battle HUD.
[0.1.1] - 2025-10-23
Added
- On-screen keyboard.
- Per-key hint tinting on the on-screen keyboard (matches tile reveal states).
Changed
- “Enter” hints beside a full guess are now buttons that submit the word.
UX
- On-screen keyboard auto-hides after a valid submission.
- On-screen keyboard auto-shows on mobile when input is expected.
- Custom cursor auto-hides on mobile (never shown on mobile devices).




Comments
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Super fun to play and very nice visuals, one thing happened to me while playing in spanish mode, in the first round I got "CHICO" and at fourth round it was also "CHICO", maybe not repeating the words would be a nice to add.
¡Qué loca esa repetición! Tenemos 9000 palabras en la lista en español si no recuerdo mal, pero sí, tenemos que ir armando subsets y tal vez generando localmente lista de palabras usadas para no repetir. ¡Gracias por escribir!
Lo jugué ya muchas veces(me encanta) y me sorprendió mucho en serio que se haya repetido, no me pasó ninguna otra vez. Saludos y de nada, muy buen juego.
Me and my girlfriend just played this for a while and had a blast. I think the keyboard should be smaller for sure, maybe even moved in the area of "dead space" to the right of the game. As of now, the keyboard hides some of the game elements which feels "cheap" and is just overall intrusive when trying to play. Overall though, I genuinely like the feel of it. Felt pretty authentic and the art is really nice. I will say, another thing I noticed is that the music doesn't loop properly.
Other than that, I think it's solid. Oh, and more interesting ways of dealing damage or healing, maybe like some poison or like some buffs or debuffs of some kind. After playing for about an hour or so, I realized that I wasn't even paying attention to the rouge elements of the game because I was just healing and shielding everything.
Thanks for the kind words! We're already working on the full version of the game, so thanks for the feedback! It's really helpful. Cheers and thanks again for reaching out!
Fun game, Felt that each addition of the slot works equally, like even if i picked the other of the three options i would still win? maybe having more strategy based on previous upgrades would be better and not just auto clicker
Thanks for playing and reaching out! We have lots of ideas for the final game (and demo!) to experiment with and deliver plenty of surprises (and strategies/builds to play with).
I enjoyed the presentation, but it wouldn't accept a bunch of very normal words as guesses for some reason?
Thanks, Vince! We’ll keep updating the valid_words list, so any additions are welcome.
I’ll keep checking back! I really did enjoy the vibe 😅
It won't accept words that are just plurals of shorter words, like—well words. Fairly sure this is in accord with the word list for this whole Wordlelike genre. Even games that might accept plurals as valid guesses will never actually have them as the correct answer.
All I know is that the other day my friend said it won’t accept FARTS (which is his go-to starter word on Wordle)
We'll push a new update in the next few days with some improvements in the valid/answers word lists! (Right now we're working in the localization module, but after that, lists get priority!)
Addictive!!
Hey, thanks for playing! We'll continue updating the demo so any feedback is welcome.
This is so fun and well thought out! I adore Peglin, and I've been hoping someone would add turn-based combat to all my other favorite casual games. My partner and I played this for two hours last night and way past our bedtime, so I think that's a sign you've made something awesome!
That’s so nice to hear! We playtested it with my partner and kids and had a lot of fun too.